Gameplay
Combat, difficulty, healing, gear, and the books.
- Difficulty: Gentle, Steady and Harsh Changes how hard enemies hit and what losing costs. Rewards stay the same, so switch whenever you like.
- Free roam: going back into a finished book Finish a book and its map reopens for exploring, with every door open.
- Healing, and what losing a battle costs Flasks heal you outside battle. A defeat costs health and some gold, never your progress.
- Where is the fourth book? It appears on the library shelf once one hero has finished the other three books.